Game Audio Podcast #17 – Post GDC Wrap Up 2012
The latest edition of the Game Audio Podcast is out, wrapping up a variety of subjects from GDC 2012 with special guest, Michael Raphael of boutique,royalty-free sound library provider Rabbit Ears...
View ArticleLoudness In Game Audio
Finishing up Loudness Month here at Designing Sound I asked the good folks at Audiokinetic (makers of Wwise), Firelight Technologies (makers of FMOD) and G.A.N.G. IESD about what is happening in game...
View ArticleInterview: Dren McDonald and Skulls of the Shogun
Here is my interview with the wonderfully talented Dren McDonald in which I ask him a few questions about his work on the fantastic indie strategy game: Skulls of the Shogun which is now available...
View ArticleThe Mix in The Last of Us
Over at G.A.N.G.’s site is a new interview by Kenny Young who chats with Naughty Dog’s Phillip Kovats and Jonathan Lanier about the mix of Last of Us. Its a fantastic read that I recommend for...
View ArticleGameSoundCon – Game audio workers survey and a sound design contest!
GameSoundCon, gearing up for their 10th conference, which will take place October 7-8 at the Millennium Biltmore Hotel in Los Angeles, have made two recent news announcements. Game Audio Workers...
View ArticleBrighten the Corners of Game Audio
Brighten the Corners of Game Audio This article is a guest contribution by Damian Kastbauer and does not reflect the views of DesigningSound.org or its Contributing Editors I wondered how my life...
View ArticleWho Cares About Game Audio Organizations?
This article is a guest contribution by Damian Kastbauer and does not reflect the views of DesigningSound.org or its Contributing Editors. The article Brighten the Corners of Game Audio, that I wrote...
View ArticleGame Audio Podcast #17 – Post GDC Wrap Up 2012
The latest edition of the Game Audio Podcast is out, wrapping up a variety of subjects from GDC 2012 with special guest, Michael Raphael of boutique,royalty-free sound library provider Rabbit Ears...
View ArticleLoudness In Game Audio
Finishing up Loudness Month here at Designing Sound I asked the good folks at Audiokinetic (makers of Wwise), Firelight Technologies (makers of FMOD) and G.A.N.G. IESD about what is happening in game...
View ArticleInterview: Dren McDonald and Skulls of the Shogun
Here is my interview with the wonderfully talented Dren McDonald in which I ask him a few questions about his work on the fantastic indie strategy game: Skulls of the Shogun which is now available on...
View ArticleThe Mix in The Last of Us
Over at G.A.N.G.’s site is a new interview by Kenny Young who chats with Naughty Dog’s Phillip Kovats and Jonathan Lanier about the mix of Last of Us. Its a fantastic read that I recommend for anyone...
View ArticleGameSoundCon – Game audio workers survey and a sound design contest!
GameSoundCon, gearing up for their 10th conference, which will take place October 7-8 at the Millennium Biltmore Hotel in Los Angeles, have made two recent news announcements. Game Audio Workers Survey...
View ArticleBrighten the Corners of Game Audio
Brighten the Corners of Game Audio This article is a guest contribution by Damian Kastbauer and does not reflect the views of DesigningSound.org or its Contributing Editors I wondered how my life...
View ArticleWho Cares About Game Audio Organizations?
This article is a guest contribution by Damian Kastbauer and does not reflect the views of DesigningSound.org or its Contributing Editors. The article Brighten the Corners of Game Audio, that I wrote...
View Article
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